@startuml
sprite $right_long [48x48/16] {
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0000000000000000000000000000006A5000000000000000
000000000000000000000000000006FFF800000000000000
000000000000000000000000000009FFFF90000000000000
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000000000000000000000000000009FFFFFFB00000000000
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000000000000000000000000000009FFFFFFFFC000000000
000000000000000000000000000009FFFFFFFFFC10000000
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008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE20000
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000
006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000000
00002444444444444444444444444BFFFFFFFFFF90000000
000000000000000000000000000009FFFFFFFFF800000000
000000000000000000000000000009FFFFFFFF7000000000
000000000000000000000000000009FFFFFFF60000000000
000000000000000000000000000009FFFFFF500000000000
000000000000000000000000000009FFFFF5000000000000
000000000000000000000000000008FFFF40000000000000
000000000000000000000000000003FFE300000000000000
000000000000000000000000000000151000000000000000
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}


!define FA6_RIGHT_LONG(_alias) ENTITY(rectangle,black,right_long,_alias,FA6 RIGHT_LONG)
!define FA6_RIGHT_LONG(_alias, _label) ENTITY(rectangle,black,right_long,_label, _alias,FA6 RIGHT_LONG)
!define FA6_RIGHT_LONG(_alias, _label, _shape) ENTITY(_shape,black,right_long,_label, _alias,FA6 RIGHT_LONG)
!define FA6_RIGHT_LONG(_alias, _label, _shape, _color) ENTITY(_shape,_color,right_long,_label, _alias,FA6 RIGHT_LONG)
skinparam folderBackgroundColor<<FA6 RIGHT_LONG>> White
@enduml